The original concept by Shaw Lin (https://www.artstation.com/artwork/X4WRL)
Modeling the High-res
Adding more details on skin
Making the helmet it look more sci-fi and spend more time on the jacket
For the low-res, i used Maya's Quad Draw then bake the normal maps
The texture of outfit was made with Substance Painter
(From left to right) Gloss, Albedo, Specular and Scatter map for skin part was created in Photoshop
And here is the final result in Toolbag 3